/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.replica.replicaisland;

/**
 * Main game loop. Updates the time system and passes the result down to the
 * rest of the game graph. This object is effectively the root of the game
 * graph.
 */
public class MainLoop extends ObjectManager {

	// Ensures that time updates before everything else.
	public MainLoop() {
		super();
		mTimeSystem = new TimeSystem();
		sSystemRegistry.timeSystem = mTimeSystem;
		sSystemRegistry.registerForReset(mTimeSystem);
	}

	@Override
	public void update(float timeDelta, BaseObject parent) {
		mTimeSystem.update(timeDelta, parent);
		final float newTimeDelta = mTimeSystem.getFrameDelta(); // The time
																// system may
																// warp time.
		super.update(newTimeDelta, parent);
	}

	private TimeSystem mTimeSystem;
}
